When applying the wood's noise texture, stretching the Y value has different effects on different objects.

So adding that noise texture to the bump node, then stretching the Y for that wood effect worked for 90% of the planks, but I noticed a few didn't stretch the same as the others, as if their X and Y orientations are different, How would I go about fixing that? I tried applying transformations to the troubling planks, but no effect.

  • Karen Trevino(ketre) replied

    since the wood is sharing data,  you could try making a copy of the  material . 


  • Kent Trammell replied

    It sounds like some of your planks have different orientations than the others. In such cases you could duplicate the material and stretch the X or Z scale texture value instead of the Y until it stretches in the correct direction.

  • kixen2 replied

    That is exactly what I should've done, and thank you for the reply! I have no idea why I didn't think of it haha

  • kixen2 replied

    Thank you! Such a simple solution that I overlooked for some reason