Hi,
I know that this might not be strictly course related question, but I'm wondering what your workflow would be if you wanted to make it lower poly, game ready model? Retopo? Going through every piece and deleting the bevels? Than of course baking normal maps etc.? Thank you in advance for response :)
Ugh, you're probably not looking for an answer anymore.
There's the tutorial for making a game ready robot character that would probably fit other hard surface projects.
I could be mistaken, but I think if you don't create the object with game ready in mind, it might be a lot of work to take the high poly model and make it low poly.