Regarding that part about White Noise Color

The output was a solid color because you were using (0,0,0) as a constant input vector. If you connect i.e. the texture coordinate, you'll actually see the rgb noise averaging out to gray - not magenta or anything else.

  • dustincompetent replied
    Video mark should be 1:06:43 but I guess this site doesn't account for hour-long videos. ¯\_(ツ)_/¯
  • Jonathan Lampel replied

    Thank you for the clarification! I'll admit I've hardly used White Noise since it was introduced.