What difference is between the eyeball and screen symbols for setting the viewport visibility?

I' wondering what is the  difference between the eyeball and screen symbols for swichting on or off  the viewport visibility?

  • Shawn Blanch(blanchsb) replied

    I believe the eyeball is used for the hiding while the screen symbol controls displaying in the viewport. Similar in function but you can unhide hidden items duerer 

  • Ingmar Franz(duerer) replied

    Thank you blanchsb. I've found a decription in the Blender 2.82 manual: It's the Global Viewport Visibility icon and it serves - if I'm understanding it right - to switch off or on the viewport visibility of an object in all files where it's instanced:

    "This will still render the object/collection, but it will be ignored by all the viewports. Often used for collections with high-poly objects that need to be instanced in other files."

    So, our eyball icon can be described as "Local Viewport Visibiliy icon" that switches on or off the viewport visibility of an object only in the file that you're currently working on.



  • Wayne Dixon replied

    The eyeball will hide it in the viewport of "just the current view layer".

    (remember that you can have many view layers in the one scene)


    Whereas the computer screen will hide it in ALL view layers (and linked files)


    If you find this confusing, don't worry everyone does.