Interpolation overriden

WhenI set the interpolation of the camera to linear, the interpolation of the rocket is overridden (from cubic to linear). I made sure I selected the beginning dot and the ending dot in the timeline when I pressed "t" and the object ("empty" or "Rocket Asset") was the active object when I pressed the "t" too. What did I do wrong?

  • Wayne Dixon replied

    Hi Kenniswong,

    I'm not 100% sure about your issue but it is possible that both the objects are sharing the same animation data?

    (I think that is the cause)

    You can learn all about that in the Fundamentals of Animation course 

    You will most likely find the information you are looking for in Chapter 4 and 5 (but it's good to know all the other stuff too)


    Hope that helps.