New to the forum, so hello guys!!
Also somewhat new to Blender and I've been tasked with creating a procedural texture for something called reticulated foam.
So far, it's not going great so I thought I would turn to you lovely lot and seek wisdom.
Any advice or pointers would be really handy.
The picture is what I'm trying to replicate.
TY
Maybe something in this direction (like Hans Chiu did for Nodevember):
Play with the settings and colors and make changes to your needs, but this would render something like so:
I used the Volume Scatter Node to try and create some fake glossiness.
Wouldn't know how to do this with a Surface Shader, maybe calculate the thickness of the Object (distance between front and backfacing faces, or so) and add transparency according to the thickness?