Hello,
Are we going to be introduced to Materials, Texturing, Composition nodes, and simulation with the current modeling workflow?
If not, where can I learn about them, and when should be a good time to take said courses? I looked up a Texturing fundamental course or something ... but couldn't find the other ones
Yeah, there is an obvious gap in here with that kind of thing)
You may try to collect some pieces and bits tho. Like in the chest course (Chapter 2):
https://cgcookie.com/course/modeling-texturing-shading-a-treasure-chest-in-blender-2-8
Or look here for the shaders: https://cgcookie.com/course/shader-forge
Or that one: https://cgcookie.com/live_streams/texturing-the-simple-airplane (have a modelling pre-course)
This one too: https://cgcookie.com/course/texturing-game-assets-with-blender (have a modelling pre-course too)
This one is good: https://cgcookie.com/course/shading-the-sci-fi-helmet
There is a great bunch of info: https://cgcookie.com/course/working-with-custom-transform-nodes-in-cycles
It is kinda scattered around, sadly.
Ah perfect ive started to get into the texturing stage on a proj and this is a good place to start. Thanks!
They are working on updated Courses, I I've worked on several of the older courses and managed to get through them. But things have changed in some aspects and you'll need to do a little research to find how what n where. But they are seriously worth looking at.
Well, I'm glad and honestly blown away by the quality of courses on here, so I'm not complaining!
As long as they exist, I'll find them! But being new to blender and 3d in general, I don't even know what I should look for ( earlier, didn't know nodes existed, nor did textures ever occur to me!)
Well, the courses to publish something by the end (like the workflow of the Sci-Fi helmet) should help! Would be nice to have it clear and direct though!
colorsdiary , keep in mind, there are several valleys:
Sculpting + Modeling = Creating of an object.
UV's + Texturing/Shading = Creating an exterior of an object.
Rigging + Animating = Enlivening of an object.
These are three main valleys and, of course, they may intersect sometimes and you may do whatever you want.
But if you want to go deeper in a certain direction and hone some skills, you better stick with that routes and don't mix, let's say, Rigging + Texturing or UV's + Animating. That would be useless.
Try to build up a learning curve that would allow you to be as independent as possible and grow your profile.
I'm glad this question was asked because I was wondering the same thing. I went through all the videos up to this point, then got here and went WHOA! This stuff wasn't covered in this course!
I've been working with Blender for about a month now and know a little about materials and a teensy bit about adding lights (which is still a struggle for me atm), but this low poly room looks like it uses a lot of techniques I don't yet have.
One thing that seems all too common in Blender courses/tutorials is the frequent gaps in information and/or forgetting that beginners are BEGINNERS and need to take things step by step. I'm doing a course on another Blender site and the course says it's for those with "no Blender experience" but from the very first video, the instructor leaves out things like how to add objects ("Now we'll add an object..." with no explanation). I'm glad CGCookie courses don't do that -- in my limited experience of exactly one week today -- but this course shocked me with this sudden leap without proper instruction on materials, etc.