Shape keysin linked character - blender 2.82

HI there,

Can some one guide and help meā€¦ (sorry if i'm asking this in the wrong place)

Iā€™m using Blender 2.82.
I linked a rigged character from another file, and tried object>relations>make proxy as well as Object>relations>make library override.
In the first case, Iā€™m unable to go even to the pose mode of the proxy rig.
So tried ā€œLibrary overrideā€ in which I was able to work in pose mode. but the shape keys are not working.

Can some one please help me how shape keys can be made to work in a linked character in blender 2.82?

Kindly let me know whether there is any tutorial or documentation on this by CG Cookie or any others

thanks a lot!

  • Wayne Dixon replied

    Hi Gckpotti

    I did a little bit of experimentation and I think you have found a bug with "Library Overrides".

    I cannot get shape keys to fire when linking this way.

    Although, it works correctly when using the "make Proxy" method.

    One thing I can suggest is that you check you are making the proxy for the RIG and not the mesh. Ā (That is probably why you can't enter pose mode)


    But I will continue to experiment and log a bug report if one hasn't already been logged.


  • gckpotti replied

    thank you for the kind response.

    I'll try this and update whether i succeeded.


    thanks again

  • gckpotti replied

    kindly see the imageĀ 


    As suggested by you, I carefully linked the character and made the proxy of the rig.

    as you said, the drivers are working.

    But now the selected bone in pose mode cannot be understood. usually, the pose mode bones will be blue in color. here, even in pose mode, all the bones are grey, and cannot identify which bone is selected, have to check the name of the bone selected.


    kindly guide me further.


    thank uĀ 

  • gckpotti replied

  • Wayne Dixon replied

    You most likely have the armature displayed in the original rig file so when the bones are selected, they are z-fighting to show on screen.

    This is another one of the 2.8 issues that they have not yet fixed (and probably won't for proxies)

    But as a work around, go to the rig file and turn off the visibilty in all view layers (the computer screen icon not the eyeball), then save the file. Ā When you go back to the animation file, you will only see the proxy version of the rig so pose mode will look normal.


    I think that is what you mean - let me know if I am mistaken.

  • gckpotti replied

    thanks a lot


    thank you for the kind response

  • gckpotti replied

    thank you, i tried it and it worked...


    thanks a lot.