Hi. I know there is a way to do this (probably) with nodes but I'm blowed if I can find what I am after.
The effect I'm aiming for is to take an object, in this case an egg, and 'dip' it into paint. I'm imagining a plane as the surface of the paint so that any surface of the egg on the normal side of the plane is 1 (say white) and on the other side it gives a 0 (say black).
Then I can use the relative postition and rotation of the plane to experiment with the result. And use the output for a Factor in a Mix Node
Once I'm happy I could replace the plane wth an empty and parent it to the egg until I decide to bake the texture at some point.
Many thanks in advance
Trevor
Hi Trevor! You can certainly do that in the Shader Editor.
Went and had lunch and came back and created this node group.
Had a few problems until I realised I needed to isolate the Z-axis. Don't ask me why but it aligns the split perfectly with the plane now. So I can move/rotate the plane to move the line of the split.
NOTE: The Colour Ramp has a black marker at 0.0000 and a white one at 0.0001
If you need such a fine cut-off, you should use a Math node set to Greater Than 0.
By the way, you shouldn't connect to Color output (yellow dot) to a Shader input (green dot). Drop in an Emission shader between the ColorRamp and the Output, or simply CTRL+SHIFT+CLICK on the Ramp and Blender will do it for you.