After fbx packing and importing in Unity I see the warning and errors (NullReferenceException) about materials and Unity unable to open it. Here the advice to check external app preferences, so I changed some of them (like type of paths), but seems that doesn't help. Any ideas? (the errors occurs when I open Inspector of the model).
To complete the model in Unity I cancelled the import materials and instead create new Unity materials with albedo textures and seems like UV exported well (textures lay down correctly), also I see animation window in Inspector import settings and mesh settings, but the problem with materials window and settings still here.
Hi Dim, the UV's are part of the mesh, so it's a good sign and makes sense that those worked as they should. Cancelling Import Materials is what I would do in that situation as well. Unfortunately I don't know what would be causing the error message!
Did everything work out ok from there?
Hi, Jonathan. There was one strange thing with Sketchfab - there was no materials and textures like they should be. It was weird, cause only one part of model had right texture, for other objects I assigned them by myself.
But anyway, I appreciate you for your work and this course)
Thank you!
Materials can't really be exported from one program to the next since each rendering engine uses different material properties. Exporters try to make a reasonable guess as to what should go where, and basic things like base color might work, but often times you'll need to create new materials for each slot in every program. I'll try to cover this a bit more in a later course on materials. Hope that helps!