Hello,
Now that I've finished the shark, how can I texture paint it? I've seen how texture painting is done in the Treasure Chest tutorial, but that chest had a clean mesh with edge loops I could mark as "seams".
I've tried uv unwrapping the shark but then painting on it doesn't look good.
How is the process of texturing/uv unwrapping for this kind of sculptures where the mesh doesn't have a clean topology?
Thanks.
danielwilches hey man I did a retopology of my shark which makes uv-unwrapping a lot easier for a clean topology to texture paint onto
You can do a remesh or retopology. @theluthier talks a little about that on one of the shark courses.
here’s a link of me doing my retopowith retopoflow
https://cgcookie.com/questions/11439-retopoflow-3-beta-comments-questions-issues
I went back to the Shark videos and I see the instructor had explained the "Decimate" modifier (I had forgotten about it). I tried it and it works better for what I want that the Remesh. Remesh was not being friendly with the parts of my model that had a high level of detail (and "adaptivity" was giving me artifacts in the less detailed areas).
I haven't tried retopology as I saw Retopoflow is a paid addon, but I'll take a look at how it works anyways.
Thanks for your response!
Yeah Retopoflow is paid and also still in the Beta stages, but I wanted to support the devs. Just saved up for it.
That was the one from the video that he mentioned: decimate will probably do well enough for you. Save a copy of your project before you do it though.
There is also a BlenderGuru video that I thought went pretty well into basic uv unwrapping quick and dirty for those who aren’t great at retopology and just want to get into the shading/texturing portion of their model.
I’ll post that link here as well because I like his stuff too: