No rendering at all

Hello there, 

All good so far, model  looks snazzy, particles behave.

But render it does not. Blender shuts down abruptly at every attempt of rendering just a single frame static picture.

My computer's not all that bad - it's:

Model: MacBookPro16,1, BootROM 1037.80.53.0.0 (iBridge: 17.16.13050.0.0,0), 8 processors, 8-Core Intel Core i9, 2,3 GHz, 16 GB, SMC 

Graphics: kHW_IntelUHDGraphics630Item, Intel UHD Graphics 630, spdisplays_builtin

Graphics: kHW_AMDRadeonPro5500MItem, AMD Radeon Pro 5500M, spdisplays_pcie_device, 4 GB


So, I wonder, where's the bottleneck? 




Here's how the report reads:

Process:               Blender [26430]

Path:                  /Applications/Blender.app/Contents/MacOS/Blender

Identifier:            org.blenderfoundation.blender

Version:               2.82 (2.82 2020-02-12)

Code Type:             X86-64 (Native)

Parent Process:        ??? [1]

Responsible:           Blender [26430]

User ID:               501


Date/Time:             2020-04-02 15:18:14.186 +0200

OS Version:            Mac OS X 10.15.3 (19D76)

Report Version:        12

Bridge OS Version:     4.2 (17P3050)

Anonymous UUID:        A6F6DF7B-23AF-5403-E4C6-FAF323A32820


Sleep/Wake UUID:       A8550DE2-8289-468B-8F06-E767614780CC


Time Awake Since Boot: 730000 seconds

Time Since Wake:       1000 seconds


System Integrity Protection: enabled


Crashed Thread:        45


Exception Type:        EXC_BAD_ACCESS (SIGBUS)

Exception Codes:       KERN_PROTECTION_FAILURE at 0x000070000f570000

Exception Note:        EXC_CORPSE_NOTIFY


Termination Signal:    Bus error: 10

Termination Reason:    Namespace SIGNAL, Code 0xa

Terminating Process:   exc handler [26430]


VM Regions Near 0x70000f570000:

    Stack                  000070000f36e000-000070000f570000 [ 2056K] rw-/rwx SM=COW  thread 45

--> STACK GUARD            000070000f570000-000070000f571000 [    4K] ---/rwx SM=NUL  stack guard for thread 46

    Stack                  000070000f571000-000070000f773000 [ 2056K] rw-/rwx SM=COW  thread 46


Thread 0:: Dispatch queue: com.apple.main-thread

0   libsystem_kernel.dylib            0x00007fff7374ebba __semwait_signal + 10

1   libsystem_c.dylib                 0x00007fff736d20fa nanosleep + 196

2   libsystem_c.dylib                 0x00007fff736d1ff4 usleep + 53

3   org.blenderfoundation.blender     0x00000001065db1b8 WM_main + 24

4   org.blenderfoundation.blender     0x00000001063bb998 main + 952

5   libdyld.dylib                     0x00007fff7360b7fd start + 1

  • spikeyxxx replied

    Hi annapanna,  I am not a programmer, but as far as I know, a Bus error means that the program is trying to access an address in memory that doesn't exist. This is usually a programming error. (Could be a hardware problem, or a driver issue...)

    Anyway You should report this as a bug! Use the word Crash in the title. Watch this first:https://www.youtube.com/watch?v=JTD0OJq_rF4

  • William Miller(williamatics) replied

    Perhaps you could try rendering it with a render farm?

  • annapanna replied

    Hi spikeyxxx, thanks for these resources. I now think the crash is entirely due to Motion blur applied to a particle system.

    I found mentions of similar errors: 

    https://developer.blender.org/T75238

    So I'll stick around and hope this is addressed soon. In the meantime it seems to render nicely without Motion blur. Which is very reassuring!



  • annapanna replied

    Thanks, I will consider that

  • spikeyxxx replied

    Those bugs do not seem to crash Blender, but if it's a Motion Blur bug, there is something that might help:

     See at the bottom of this post: https://cgcookie.com/questions/11624-render-problems

    It's a simple workaround (change one Value) and it might work for you as well..

  • annapanna replied

    Hi, I adjusted the color ramp, but it's still crashing if motion blur is on.

  • spikeyxxx replied

    Can you paste a link to your .blend file?  (Use Dropbox or whatever Cloud service you like..)Then I can see if it crashes on my computer as well and maybe troubleshoot.

  • spikeyxxx replied

    Well, I can't get it to crash blender (on Linux)...Single frame, animation, all renders without a problem. 

    File that bug report if you haven't done so already.

    Also attach the crash report you gave us above; they might be able to read that;)


  • annapanna replied

    I realised now it only crashes after frame 125, that is, later on on the particle system development. And only if there's at least one other object being rendered (such as the ground plane).

    Either way, it might only be an issue with my own system. I reported it.

    Thanks for looking into it!

  • spikeyxxx replied

    Hi annapana, I tested your 125 frame and I although Blender didn't crash, I did get crazy results like this:

    Now, I think I must have been unclear, because when simply changing the value (V) of the black flag to not zero, I got this result:

  • 88ender88 replied

    Mine crashes when render too.

    Disabled Motion Blur, and it works.