Hi Jonathan, and great tutorial!
There is a question I have been meaning to ask for quite a while but not found the suitable tutorial to stick it to, until now:
Is there a way to make bevels non-destructive, or easily editable? Say, if you later notice that you really should have made the belt bevels bigger or smaller, is there a way to edit them "correctly" without having to eyeball every line individually?
I come from a CAD background so it's a habit for me to think in terms of "I can just adjust the radius of the fillet/round later" :P
Hey Eirik, you could use the Bevel modifier for that! You could either set the Limit Method to Weight and then adjust the percentage that Blender applies the bevel per edge from your sidebar in Edit Mode (under the Item tab > Transform > Edge Data), or you could set it to Vertex Group and use multiple modifiers with different vertex groups instead, depending on how much control you need.
Okay, thanks! Glad to hear there is a way to do stuff like that :) I played around with vertex groups before, but couldn't quite get it to work. I couldn't get it to JUST bevel the edge, going in one direction, like you did in when rounding the tank treads. It also wanted to bevel all the edges touching the vertexes as well. I can't remember the details though. I will try again knowing that it is possible xD