Hi all,
My name is Michael and I've recently been dipping my toes into the world of game development. I'm interested in and would like to learn all aspects of it (from audio to visual art to design to programming). CGCookie has been a great resource for me to learn the foundations of 3D modelling!
I've gone through some tutorials in the past (treasure chest, low poly rocket, part of mesh modelling bootcamp), but it's been a while. Currently going through the new Fundamentals of Mesh Modelling course to get my bearings again. And it seems like posting my results in a polybook will be a great way to get feedback and hopefully see some progression!
This probably would fit better in a UnityBook post, but here's a game I made back in October for a game jam:
https://sharkwithlasers.itch.io/spacedrifter-4500
It has some very low poly models.
For the fundamentals of mesh modelling course I decided to make a weighted storage cube from Portal ( https://i1.theportalwiki.net/img/6/6b/Portal2_CompanionCube.png ) The scales are pretty inaccurate though :(:
Nice Box. I like the use of the mirror modifier ssharkwithlasers
Funny thing I though your post was going to have a shark from the fundamentals of sculpting course (with frickin lasers!) haha.