Tishard Polybook

I was encourage by some friends in the cgcookie discord to make a polybook. I want to update this for the progression for  this whole year so i can see look back and see how much i have improved.

  • Tishard Nathaniel(sickelo) replied

    First attempt (1st)  

    So this was my first project the i completed earlier this year can't remember when.

    It was based off the fallout 4 institute lazer rifle.

    I more or less got all the huge visual pieces i think however i mostly only rendered one side i might fix that later

  • Tishard Nathaniel(sickelo) replied

    Second Attempt

    not sure this is actually my second attempt but its the second time i rendered it .

  • Tishard Nathaniel(sickelo) replied

    Third Attempt

    ​​​​Beginning to think this was like probably my 7th save i have 8 saves of this 

    the previous one might been the 6th save but i'm not sure 

     

  • Tishard Nathaniel(sickelo) replied

    Final

    if there is one think i know is that my shading and texturing skills are lacking .

    it has never been something i focus on but maybe around summer i might learn substance  painter and texture it i had used designer to make one material and find it was a lot easier to learn the blender somehow (it was kinda surprising how everything is just right there).

    However i didn't use it here but this  the final result...Looks more look like a toy gun :D


  • Tishard Nathaniel(sickelo) replied

    Apparently i finished  It February 22nd so i guess i didn't finish it so long ago :D feels like a distant memory  

  • Tishard Nathaniel(sickelo) replied

    My Second and current project This new project is based on Cameron Sewell  illustration

    This is the link to his art https://www.artstation.com/artwork/2r4BA i did ask him if i can model it 

    Seen some other people modeled this and i think this concept is a pretty good challenge to boost my hard modeling surface skills.

    I would like any feed back or help you can share but this was the First attempt.





  • Tishard Nathaniel(sickelo) replied

    Second Try.

    I had added a bit more stuff

    This is about  a bit before i realize there was a high resolution image i could use 

    the floating geometry was spear parts i wanted to re-use  there are a lot floating about off screen before in the render and the privious project 

  • Tishard Nathaniel(sickelo) replied

    Third Try

    Nothing to crazy here

    wanted to see how it looked with some color ... more stuff i forgot to hide appear.

    its like its own planet now with lots of duplicate mesh and geometry floating around now.

  • Tishard Nathaniel(sickelo) replied

    Fourth attempt (i guess more like 4th render)

    added a light i think i should scale up the top of the mesh but i'm just going along with the flow for now 

    This about the time i found you can download the high resolution from artsation i was using a copy off printress

     


  • Tishard Nathaniel(sickelo) replied

    Current (5th i think)

    Took this render today  zoomed in 

    the shifter on the right is not the original is the concept but its what i could visualize/make out(if you know what what that is supposed to be called please tell me)

    the one the left is suppose to be a lever but i have not made it yet.

    also everything is currently  rendered at about 50% of the default render settings

  • Tishard Nathaniel(sickelo) replied

    well that's it for now I have alot of mid term exam in march so updates will be slow but i'll make some time to work about 2hrs on it,

    fixing and adjusting adding and removing .

  • Tishard Nathaniel(sickelo) replied

    i think i might need to fix my proportions a bit  

  • Tishard Nathaniel(sickelo) replied

  • Tishard Nathaniel(sickelo) replied

  • Tishard Nathaniel(sickelo) replied

    i think i'm going to put this on the shelf for a bit idk why but i it just don't feel correct