why does array modifier work with object offset?

when I click on the eyedropper and click on another mesh in order to make my array go in a circle but the array goes crazy. is this an error? is there any another way to do this?

  • spikeyxxx replied

    Use CTRL+A > Apply All Transforms (on both meshes). If there still is some offset left when the 'other mesh' is not rotated, make sure that Object Offset is the only thing checked (so no Relative or Constant Offset!).

  • shanr replied

    it doesn't work 

  • shanr replied

    is there any other way?

  • spikeyxxx replied

    Could you provide us with a screenshot?

  • shanr replied

    Here's two a before and after

  • shanr replied

    it hasn't changed at all

  • spikeyxxx replied

    Uncheck the Relative Offset and put an object in the Object Offset field (it's still empty in the screenshots).

    Then you should see only one of the arrayed objects, because all 14 of them are at the same place, but when you then rotate the 'Offset Object' the array should go round.