Ground plane will not fill my scene/footage.

The ground plane will not fill my scene no matter now large I make it, unless I orient the camera to an ovehead view

  • joejoe18 replied

    I've got the same problem.  Anybody got a fix? :)

  • crispi1962 replied

    Hi :)

    Cursed the bloody groundplane as well  and in the end just did without :). For me it's the only part of the course where he went too fast or not deep enough : our problems must be related to the camera settiings and the difference between ortho and perspec view. As I was more hooked on just the building I didn't really bother and thought that the camera stuff could wait until I find a good course, exposition on how to use them, because it looks to be a very intricate procedure to set them up correctly, at least with my not at all  3D-Blender-gymnastics-trained brain :). I was also too lazy to watch again how he set it up precisely.

    Crispi

  • spikeyxxx replied

    Hi,

    make sure your Camera is 'looking' down enough!

    Think of this:

    If you are outside and want try to take a picture with a real camera, you will see some sky, when you start pointing your camera down ,

    you will see less and less sky, until at a certain angle, you can only see the ground (ground plane...).

    In the video Grant also has his Camera pointing down, as you can see.

  • joejoe18 replied

    thanks Spikeyxxx.  that did the trick!

  • originalcharacter replied

    My plane was being culled when it reached a certain closeness/distance from the camera. Which is ajustable in the camera's "Object data properties" >lens>  "Clip start" and "Clip end"

     The "Clip end" needs to be very large, say about 1000 m. 

    I'd suggesta "Clip start" of 0 just to makesure the plane doesnt cut off underneat the scene either.


  • spikeyxxx replied

    ooriginalcharacter The Clip Start and Clip End are there for a reason. If you set the clipping range too large, you get artefacts!

    Here is what happens if you try to set the Clip Start to 0:

    This is an OpenGL thing (also DirectX suffers from this), so your renders won't be affected by it.

    Same thing with the Camera Clipping:


  • Trevor Simpson(biohazard2015) replied

    As soon as I set the  "Clip end" needs to be very large, say about 1000 m. the problem was solved.

    Thanks.