Hey!
I have been working my way through a bunch of courses and have been able to port most shading things to 2.8 and Principled Shader.
Voronoi has me stumped for the shrooms. I tried for about 20 minutes fiddling with every setting to see if I could get the sphere falloff shapes as in the course, nope. :)
So how would I get the dots in Blender now, I have a lot of experience Substance etc but this is not clicking.
The two Voronoi Textures are not exactly the same, but in the old days, you would change between Intensity ('black dots') and Cells (colored).
Now there are two outputs that handle that; Distance and Color:
There are a few more options for the Voronoi now
Play with it and/or read the manual: https://docs.blender.org/manual/en/2.81/render/shader_nodes/textures/voronoi.html?highlight=voronoi
Alright, Friday messup, I had the color piped into the surface NOT Distance. I was wondering why I was only getting 2D aggregations.
Thanks for the light bulb.