[SOLVED] Voronoi Texture is different

The voronoi texture is different in the current version, theres a lot of different options in it and it's not producing the same results.  After trying everything i could think of i cant produce the same results.  The closest i came was connecting the 'distance' socket to the 'fac' socket of the second 'mixrgb' and putting a color ramp inbetween those but still its not the same.  Anyone know how this works in the current version?


EDIT:  After looking at the blender docs for the Voronoi Texture, I found that using the 'Distance' socket to the 'Color2' socket of the second 'MixRGB' node, use 'Smooth F1' with a 'Smoothne' value of 0.4 and 'Scale' value of 40.0 and on the 'MixRGB' node I set the 'Fac' value to 0.040 to achieve desired results.

  • Kent Trammell replied

    Thanks for sharing your solution mrhuffnpuff!

  • boreduninspireddeadbeat replied

    Thanks for sharing <3 Looks great.

  • Mizu replied

    This doesn't bring it even close for me, I feel they perhaps changed it yet again? I tried exactly your method and I got something entirely different

  • adrian replied

    Thanks mrhuffnpuff , I was scratching my head for ages with this.

  • Ross Barefoot(thirddimension) replied

    Thanks mrhuffnpuff  This worked for me!

  • Declan Flynn(jdeclanflynn) replied

    Yeah, no... didn't work for me either.... getting a completely different look.

  • Declan Flynn(jdeclanflynn) replied

    But, allow me to add that, as artists, it's incumbent upon us to play with all the various settings, so we get the desired effect. That's really what I was doing wrong. Eventually, I did get the look I wanted. All good.

  • keisterderriere replied

    This worked for me! Thank you!! 

  • Reece (MightyGenerator) replied

    "Distance' socket to the 'Color2' " was the way to go. Thanks for clearing this up mrhuffnpuff 

  • turtlelearns3d replied

    I appreciate you, mrhuffnpuff.