Has anyone done a tutorial or video on the process of grabing a material from Substance Source and exported the proper maps for adding them in Blender? If so links? Been searching the web/youtube for one of those with no hits yet.
OR this would be an amazing livestream/course idea!!!
Use substance player, export whatever maps you want. Give them correct suffix (_basecolor, _normal and so on) so Blender recognize them. You just need to have principled shader in shader editor and hit ctrl+shift+t then locate textures and if correctly named, blender will do all the work creating nodes and connections for you.