How do you all manage all your models that you import into Unity? For example, I have a fence post, fence rails, gates, sheds, shovels, etc. All small models with low polys and a UV. Do I create one blender file and keep all these little models in there and export individually....or do I create a .blender file for each model?
I keep my models in one blend file and export each as a separate model. This generally works out for my workflow. But it's really up to you how you want to organize them.