Hey Kent,
I noticed the color information gets lost when I change to Eevee. Is there a workaround or something simple to fix this?
The way this material was built for Cycles renders is unusable for Eevee. But I think the concepts of the shader could be translated to Eevee effectively in different ways. It wouldn't be easy though. It'd be a complete rebuild from scratch...Sorry, no easy workaround for this specific shader 😕