These simulations are incredible but I haven't find an effective way to shade them so I can preview them in the viewport. I love and appreciate the Eevee engine but I would love how to make this in Cycles to make for a little more 'realistic' look and it seems everywhere I look it is a tutorial on fire in Eevee.
Any insights anyone has would be greatly appreciated!
Wow that is so much easier than everything I found. By chance is there any ways to really control the shades of the flame and really customize it? This is probably asking too much so I totally understand if you want to refer this questions elsewhere.