subdivision surface issue

posted to: Modeling the Wheels

Hello, it seems like the subdivision surface modifier wants to create some weird geometry in the center of my wheel, i don't know how to fix it, can someone help me ?

  • songo replied
    recreating the central point got rid of the issue, i let the question here just in case someone need it :)
  • numbernine replied

    Good to see you've managed to fix it. For future reference, whenever subdiv gives you weird results check for the following :

    - Multiple vertices on top of one another. Select all your verts --> alt+m --> merge by distance to see if that fixes it
    - The normals on your faces. Turn on backface culling and/or select your model and shift + N / shift+ctrl+n to recalculate / flip your normals.
    - Interior faces
    - Check the sort order / individual settings of your modifiers

    1 love
  • songo replied

    it was probably the normals in this case, i haven't checked it, Thank you