What is going on in this image? Can't find any double vertices...

So, after I added the subsurf this jarring surface transistion happened :P I have tried to remove doubles (or merge by distance, as this is Blender 2.8) but get back "0 verticles removed". Can it be anything else?

  • Kaj Suominen(louhikarme) replied

    normals could be reversed on those. select everything in edit mode and do shift-n. if that doesnt fix it, would need to see blend file. also do alt-h in edit mode to unhide everything incase you have hidden some.

    1 love
  • Eirik Guttulsrud(hazemonkey) replied

    That was it! Thank you! I didn't think it could be the normals because I didn't get that dark shading you usually get with flipped normals...  




  • spikeyxxx replied

    That dark shading is no longer used in 2.8!

    You can however turn on Face Orientation in the Overlays; this will show faces with flipped normals in red, also in Object Mode...

  • William Miller(williamatics) replied

    Really?  I don't like that.  I wish I could immediately see which faces were bad.