Hey folks,
I will be hosting a Live Animation Critique on September 17th, 20:00-21:30 CDT.
I will be answering any animation questions you might have, and critiquing your animation!
So please post any questions here, as well as links to your work that you would like me to look at.
I will focus on the submissions that are related to your CGCookie learning first, but I'm happy to look at any animations that you are working on.
Don't forget to RSVP to the event!
I really enjoy seeing good game animation and I love this super awesome fighting sequence, thanks for making me smile today dostovel 😊
I would love it if you could take a look at my exercise submission for Stomp's Kick. https://www.youtube.com/watch?v=4Lk77Rf6BO8&feature=youtu.be
It will be the middle of the night for me, but I'll definitely try to be awake for the live stream.
As a first animation I tried my hand at the 2D stick figure animation exercise.
A story in progress, with very crude drawings and a lot of in betweening missing, but here it is:
https://www.youtube.com/watch?v=8v_deuU7tmI&feature=youtu.be
Hi,
Here is a character I designed and animated. Would love feedback on the animation
Your animations basics tutorial helped me a lot on the f-curves. The second link I posted has a flip and I'm curious how you would handle the flip. I tried something similar to your box flipping across the ground, but it still doesn't feel right to me.
Here is a run cycle for him: https://www.instagram.com/p/B0EHH4in-N6/
Here is him in a more complex animated scene: https://www.instagram.com/p/B19HcL7HJRI/
Hi Wayne, here is a short animation I made in response to the Amazon fires. My first big project besides tutorials (including your treasure chest :) after starting to learn Blender a few months ago.
I am curious if there is a method to keep the trees arm bone attached to the bendy bone. The squash and stretch pulls the mesh away from the arm bone.
This is my favorite animation. I think it is good as it is but I am open for critique.
https://www.youtube.com/watch?v=mK69EGJf12Q
I did not read the thread sorry.
@waylow
So, I haven't been doing animation for a little while but I am going to be getting back into it over the next year. My last project I created was for a hobby animated sticker pack I released on Apple's iMessage App Store. I used blender to create all of my stuff and through the help of some of your earlier videos I created the animations for all of the stickers.
I made this teaser trailer and Apple only allows 30 sec on their app store for video content from a developer. I would like a little critique but I realize that things are moving fast. Mainly do the animations seem to flow okay? I have each animation I can submit separately but let's start here and we'll see if you want more.
Smashables - The Grateful Undead Animated Sticker Pack:
https://www.youtube.com/watch?v=5Vl3gwtKTbk
Hi ddampsz
You missed the cutoff for the stream, but just a quick note on what I saw.
Have a look at the timing of when the spine is pushing up on each step. It feels like it is stretching/pushing upwards before the weight has landed on each foot.
The right things are happening, it is just happening out of sync. When the foot makes contact, the weight will fall, then he will push up and start to come back down before the next contact.
Hope that makes sense - it's hard to explain in text haha
Great work by the way. Looks cool.
Hi Shawn,
You missed the cut off I'm afraid :(
But here's a couple quick thoughts for you.
I do think it's happening way too quick and I don't actually know what it's for.
It wasn't until I clicked on the link to the apple store that I saw they were for text chat.
It would be nice if the video actually showed that. (the stickers in action on the iphone or whatever)
That way you could actually show more stickers in action on the actual iphone screen but then show less animations in the big version to give them more screen time.
Hope that helps. Keep up the good work.
Thanks @waylow . My bad I joined the stream late and didn’t know there was a cutoff. Thanks for the feedback though. Yeah I posted that sticker pack already and I agree it is quite fast, problem was I only got 30 seconds and I found it actually hard to showcase the stickers but I agree something within the iMessage would have been able to show more.
Awesome job on the live stream. Thanks again.