Struggling as an artist

Hi, i'm on this site almost 5 or 6 months and I'm struggling as an artist, when I want to start a new course or in general make something in blender, I feel some kind of resistance, fear, stress, etc. although  I'm always motivated to learn or sculpt characters in blender.

first thing is that, I fear that in the courses are a incorrect workflow or an old techniques, or I don't understand what instructor meant, or ask too many question which point  the instructor of the course will get annoyed to answer my questions

the second thing is that, I'm struggling to make something, for example make a simple character, not a big deal others will say, but even though I'm making the simple character, I struggle, because I always think that if I don't make it more detailed the people will say that it's garbage, or that made it wrong, so the point is that I fear that what others will think about it, and I only imagine the worst case of scenario, (and this is why I completed melvin's sculpture for 3 months) 


I don't know what to do about it, should I just quit? or just change my mindset? or just keep pushing myself to create  something out of it? 

please, I need help 

  • Jonathan Lampel replied

    Hey windy25 ! If that's not at least somewhat relatable for every artist I don't know what is. There's a popular book called The War of Art that talks about this very resistance and how to battle it. 

    While there are some valid reasons to not follow a course, it's interesting that those thoughts pop up before you know if they're true or not. The reason you're not confident in this area is because you don't have enough past experience to prove to yourself that you can do it, and the only way to get that experience is by trying things you don't think you're quite ready for! So go for it :) Don't worry about annoying instructors (including myself).  

    the point is that I fear that what others will think about it 

    3D is a competitive field that many people have been practicing at for years, so it may feel intimidating. However, other's success in this space actually makes it easier for you to succeed.

    Nobody expects you to make crazy detailed characters right out of the gate - in fact even a very simple but appealing character is hard enough! Don't worry about detail one bit and focus on form. 

    Beyond that though, realize that you're creating this stuff solely because you want to. If you don't want to, that's fine. Take a break! But if you do want to, then find the fun in making stuff for its own sake. 

    Your results are not a reflection of you as a person. 

    If you think something did not turn out well, post it anyway. Say, "here's why I don't think this turned out well" and people will be encouraging and probably give you pointers for whatever specific trouble you have.  Think about how the more terrible the result is now, the more impressed by your improvement we'll all be in the future ;) 

    I'm convinced CGC has the most helpful and encouraging members on the planet, so I think you'll find yourself in good company if/when you ask for help or share your progress. 

    Good luck! 

  • Shawn Blanch(blanchsb) replied

    blanchsb start today. one hour practice. just a head, or a hand. just focus on it. and after hour what ever it looks. let it go. even if it turned out great. 

    point being, its practice, its not meant to be finished. and more importanly, it teaches you to abandon your work and not get too attached to it. because next one will be even better. :)


    This was the comment that Kaj gave to me when I told him that one day I hoped to be as good as he is at sculpting. I think it holds relevant to you, and everyone. The art of abandonment is an interesting perspective.


    It has taken 2 years of pain and anguish of struggling as "a beginner" in my minimal free time. I still consider myself a beginner but I have learned a lot too. I have taken breaks here and there and found myself wishing I could be great overnight, but the truth is I'm not that good yet and the overnight thing is just a pipe dream (for me at least).


    But I am at a point to where the pain of not doing anything was just as great as doing something, so I might as well work to be productive and slowly get better. To me CG is like art on steroids because I am making something that artists 20 years ago could only dream up on paper or by sculpting/building clay. 


    I understand and have lived your frustration. If you have what it takes to be great then you must do what it takes to be great. There is a saying that it takes 10,000 hours to become expert at something. So don't kick yourself if you aren't seeing the results you want just yet. I think that is life. But this is a great community. Start off by working on your crap-tastic models and submit them on a polybook or similar. Offer them up for some useful critique if you plan to improve them and give the context that you are still not that good but trying. No one here will fault you for that and you may find people are always willing to help out a bit.


    Last quote: "Don't let the fear of striking out keep you from playing the game"

  • Windy 25(windy25) replied

    Hi Jonathan Lampel, thank you for advice, it helped me a lot

    And speaking of "There's a popular book called The War of Art that talks about this very resistance and how to battle it."

    I actually brought this book a month ago, but I don't have a time for read it.