How to do this?

Hey,

I had a stroll at ArtStation and I ran across this character sculpt from Sven Juhlin.
I was wondering how he did:

1. This fur/hair in the green box. Is that sculpted, done with beveled curves or as a particle system? If anybody knows how to do this or maybe has a link to a video where this is explained, it would be nice if you share.

2. That roughspun cloth. Is that a material or is it sculpted?

I have no idea how to do stuff like this in blender (or any other software). I tried to google for fur/hair stuff but the results were not as what I was looking for. My search for the cloth was no sucscss neither.

Cheers,

tobles

  • Aaron Rudderham(thecabbagedetective) replied

    For the fur being so detailed as it is I can only imagine it was made using a particle system. You'd really only using curves if it was a more stylized, sparse type of fur. I can't seem to find any tutorials pertaining to fur on a coat specifically, but I imagine any kind of realistic fur tutorial would be essentially the same thing. As for the cloth it's a bit hard for me to say personally but if I used all 30 of my brain cells I'd probably say it's a material/texture, as sculpting all of that seems like an absolute nightmare. But for my level of skill pretty much this entire character screams that haha. 

  • tobles replied

    Hey thecabbagedetective,

    I don't know why that always happens to me but immediatly after I posted this, I found a tutorial about realistic fur in blender that uses particle hair. So I do agree with you that it's a particle system :D

    About the cloth I'm still clueless since I have never worked with a material before. After I've read your post I'm pretty sure it's not a sculpted pattern. That would be to difficult to get it so evenly. I'll go and check for material here at CGCookie but if somebody knows a good (external) tutorial about materials on cloth that would be awesome.

  • odunov replied

    Looking at the software used on the project, it might have been made using NoiseMaker tool in ZBrush which is very similar to the displacement modifier in Blender. If I had to bet, I'd say Maya also has a similar tool for that. You don't necessarily need to use a displacement of sorts for this, however. The easiest way would be using a tileable height/normal map.

  • n647 replied

    For the fur I would say is done with a particle system, here is a tutorial from blenderguru: https://youtu.be/EVj1fETtuN8

    As for the cloth, is probably a tileable texture, with the major folds and wrinkles sculpted or modeled in, recently I saw a twitter with procedural stitching pattern on blender that may help https://twitter.com/100drips/status/1158505862228582400

  • spalermini replied

    Also for cloth materials, check out the old CG Cookie tutorial on making a Stuffed Elephant https://www.youtube.com/watch?v=bQFX9tXMCdI   The author goes over how to make a woven material and turn it into a normal map.  It's definitely a few versions of Blender back but the technique should still apply.