Hi I'm not sure of myself but for now I'm staying on this keyblade
In the past I have already tried a keyblade less detailed and I decided to try a new keyblade harder to challenge me
Dayum, that's quite the challenge. I'll be sure to keep an eye on here, good luck!
Should one make the low poly?
jjamesley What I mean by "low poly" is to not use a subsurf modifier. That doesn't mean you can only have X number of polygons in your model. In my opinion, modeling for smoothing is a little more complex and can be avoided for this project. Even for the intermediate-to-advanced participants, modeling without smoothing is good practice.
PS: You've got a challenge ahead of you with that model. Make it so!
jjamesley Well if you now what you're doing, staying the course. If you want to change course and go for low-poly that's fine too. I try not to be overly strict about "rules" but establish guide lines. Ultimately if you prefer to do subsurf modeling it's not a problem with me :)
The complexity of the keyblade though, talk about holding edge galore 😬
jjamesley Dang, that's some quality progress! Can't wait to see how this turns out!
jjamesley Goddamn, talk about ambitious. The end result of this is going to be something to behold.