Greetings y'all. I would like to create a polybook so I can share WIPs and final renders with you guys. I started learning Blender back in 2016. First project I would like to share the first ever scene I rendered. I followed Blender Guru's Beginner Series, so I could get started in Blender.
Second render I made was this isometric low-poly room so I could get used to the keybindings of Blender and understand the fundamentals of modeling.
Then I realized that I would like to learn more about realism, especially how to do ArchViz. I decided to make a living room, but with poor optimization. I had no idea what I was doing, but I somewhat made something haha.
I enjoyed a lot Ardhviz. So here are more kitchen renders I made. This time, it was a lot faster and I optimized my models pretty well. Rendering was a lot faster and I managed to spend more time in PP and compositing.
My photo-realism skills still needed improvement, so I followed a tutorial by CG Masters on how to make a photo-realistic basketball. Everything from high topology, to UV unwrapping and photoshop texturing and shading. This is a MUST tutorial for all photo-realistic fans.
As a Computer Science student specializing in Games, I really wanted to learn how to make game-ready models. After I saw Jonathan Lampel's tank asset tutorial, I knew it was the perfect chance to learn. Here is my take after I finished it.
Finally, after putting all my learned skills to the test, I wanted to create a model that would showcase all the skills I learned in 2 years. So I made the Fairchild Republic A-10C Thunderbolt II. I'm a big aviation fan myself, so modeling such a legendary aircraft was a challenging task, but really worth it in the end. Modeling, UV unwrapping, shading, texturing, rendering, rigging. These are all the skills I implemented in this project.
Nice work, dude. Make sure you're using fresnel in everything remotely realistic because most everything in like has some sort of fresnel component. Looking forward to what you can do next!