I am going to start a polybook since I haven't been getting too many finished images together recently and I could use some motivation.
My interest is photo realistic nature. I am civil engineer and mostly design stream restorations so I like anything out in the woods especially with water. I working Blender, but am learning Unity to do some visualizations of my work projects.
Here's my current project. I think I am about finished with working on it. Just a few more hours of tweaking and adding some variation to the trees and cliff face.
Any advice on how to add procedural variation to the bark texture?
Added some ivy and rearranged stuff this morning. I am work on covering abit ground towards the edges of render, and then improve the tree textures and roots.
I hope submit this for the critique on Tuesday
Phragmites reeds for my next nature scene, which will be down by a river floodplain.
train30 Hi and welcome! I see a future environment artist in you. Admittedly, I'm focusing on character designs, but I'll offer critiques where I can. Looking forward to your journey!
silentheart00 Environment artist is definitely my goal. I appreciate any critiques you have. I need another artist's input on my work. Thanks!
Oh I love nature, I look forward to future updates. This looks really good!
It's been way too long since I posted here. I was busy following the 30 Days of Modeling thread in June and now have a thread for the Vehicle Challenge this month. But I wanted to work on a small quick project to make something pretty. This is going to a be a small overgrown Rain Garden/Landscape Bed/Wetland. Any thoughts or criticisms, especially on the composition and lighting angle would be welcomed. I have the scene framed quite the way I want it.