Announcement #5: This class has officially come to a close. Please check out the closing post and thank you for joining!
Announcement #4: Week 2 is officially complete! Thank you for submitting your homework on time. Let the grading commence.
Announcement #3: Week 1 is officially complete! I'll be grading 55 homework submissions by my count. Thank you for submitting on time. I'll be busy today :)
Announcement #2: First week's live stream recording is available and I've started filling out the homework roster. Feel free to keep an eye on the Report Card throughout the month if you'd like.
Announcement #1: Class is in session! We're all going to learn a lot and have fun the next 3 weeks. I wrote a kickoff post on page 3. See you tomorrow for the first stream!
Welcome to the CGCookie Class: Get Started Building Stuff with Blender 2.8! If you're interested in computer graphics, 3D modeling, and you're new to Blender or just new to 2.8, this class is where you need to be. Ushering in the modern era of Blender, we will familiarize ourselves with what's new as well as get up to speed with how to build STUFF in 3D.
This "Class" format invites all Citizen members to focus together on a particular topic/skill for a month. Participation looks like this:
WHEN? The class will take place from JULY 29th - AUGUST 20th.
This time the class curriculum is project-based. You will have the opportunity to choose between 3 assets to create throughout the month: A wooden sign, a barrel, a sword or a treasure chest. I chose these assets because they're fun to create but also conducive for teaching fundamental skills.
The goal week 1 is to get familiar with Blender 2.8 and model your chosen asset. If you're brand new to Blender it's very important that you spend time each day of this week getting comfortable with Blender's interface. Once you're comfortable, you will have a more enjoyable experience learning and practicing modeling.
Courses to watch:
Homework:
Plain gray models can be boring. So we paint them with colors! This is where "textures" work their magic. But before we can paint on our 3D models, we have to layout UVs. If you have no idea what I'm talking about, don't worry. After you watch the texturing course and the live event for this week, you'll know exactly what I'm talking about.
Course to watch: Treasure Chest Course (Chapter 2)
Homework: Layout UVs and paint textures for your sign, barrel, sword, or treasure chest.
Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.
We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.
Pre-recorded courses to watch: Treasure Chest Course (Chapter 3)
Homework: Create materials and establish appealing lighting for your sign, barrel, sword, or treasure chest.
This thread is reserved for CG Cookie Citizens that are participating in the "Get Started Building Stuff with Blender 2.8" class. Its purpose is to serve as central communication for all participating Citizens (excluding Hobby plan Citizens) to ask me and fellow participants questions pertaining to the class. As the instructor of the class, I will be monitoring this thread on a daily basis (especially Mon-Thurs) throughout the month of August.
Free members are welcome to observe the thread but please respect that communication and participation is reserved for Citizens.
@theluthier Will there be a trivia /quiz at the end of the streams like before?
With Blender 2.8 in the final stages of release I think it makes sense that the class happens as scheduled, meaning today is the first official day. WAHOO this is going to be fun :)
If you're asking yourself "So what should I be doing today?" here's your answer: Double check the syllabus (description at the top of this thread) and start watching the treasure chest course as it's intended to be your education foundation of the class. If you've already watched it then you're ahead of the curve and can relax for tomorrow's stream. I will go over the class format in detail at the beginning of the stream.
It's been a year (wow, has it really...) since doing a class and I'm very excited to be starting one again! I will be active and present in this thread and the soon-to-come homework threads for the duration of the class, so if you have questions don't hesitate to ask in this thread.
We're in this together for the next 3 weeks! See you all tomorrow for the stream 👀
@theluthier I realized that all the scenes and models we're making for the demo reel came out of your livestreams classes. The toyota I first modeled for a class, the black car came straight out of the class, the Heli I made the first update for a class once, the apartment and kitchen were also for a class that was about lighting an interior scene and I hope I could use other scenes that were also made for this livestreams classes.... this classes have been most productive Kent, thanks.
Yes having absolutely the same experience, almost anything I made in Blender in 2018 that was done during the CG classes.
Watching through them it is quite unbelievable even for me that how & when made those :-)
Anyway the above rule also mean, that since there were no CG classes in 2019, so my Blender production is nearly zero in 2019 :D
However watched quite a lot of tutorials this year, that is also something
dostovel Woah I'd never thought of that, Omar. Thanks for pointing that out :)
csehz Zsolt! Sheesh sounds like CGC needs to do more classes...Can I count on you for your tried-and-true report card management skills??
@theluthier It's been a year (wow, has it really...) since doing a class andI'm very excited to be starting one again!
It's been a year (wow, has it really...) since doing a class
It's been a year
@theluthier Yes sure Kent with pleasure, I am going to look into the structure how we did last year and reproduce also to this actual class
First CG challenge and now this. Oh boy that's some training bootcamp I got in...
cruento Going by the latest news, it looks like we'll be using actual, official 2.8! Scheduled to be released tomorrow!
Although I don't know if the link will be up by the time the stream starts; we will have to wait and see.
@theluthier Good thing I already watched the treasure chest course :D Looking forward to doing another stylized object!
good stuff coming. watched the treasure chest course on sunday. this will be nice addition on 2.8 stuff. not sure yet if i have time to model something extra this week. other project havin more priority at the moment.
Hey Guys,
I'm not new to blender but I could never attempt a class before. So I'm trying to participate this time. Most Probably that is a very old question, but I can find the answer: where can I submit my homework?
looking forward to see your results. regards
Burn
Hey, bburnarakiss,
you submit your homework in the forum, by creating your own topic with the name :
BC1-1908 Homework - burnarakiss
You can post your questions inside this forum, and class realated stuff. For the (final) submission you do a post (in your topic) marked with "Homework submission week 1 " at the top of your reply/post.
Just have modelling the treasure chest and got to an interesting question, what if the key hole is too big and just realized that later? (not so bad looking but evidently bigger than in the tutorial)
So briefly if the poor modeller realizes that late, how to make it smaller? Finding it especially tricky that the middle point of the circle is not clear anymore, plus the shape also extruded already