So here's my issue, we have this robot falling down and when it hits the ground we want it to kick up dirt/dust. In theory, I can take the alembic cache (from Maya) and have it animate through a mesh plane and create it's dynamic paint and make particles emit from that image sequence but I can't seem to make it work. I've been searching all over trying to find answers but maybe I'm using the incorrect terminology. Does anyone here have a solution to my problem?
I attached the file I've been working on to test this issue. It's a pretty simple file mostly following Exploring the Dynamic Paint Tool
Hey Colin, that's something I have tried quite a few times and I have never been able to get it to work very well. This should be fixed whenever the particle rewrite happens later on in the 2.8x series. The last time I had to do a similar effect, I just ended up manually placing and animating a few mesh emitters and got a decent result.