What is the best way to create realistic fur texture for a creature such as a werewolf to use in game?
I see people talking about using hair cards, but is there a good way to cover an entire body with those cards and still be able to comb it and what not?
I can't find any information at all about doing this in Blender. I just get results for using Particle hair for it but that is not possible for something that is going inside a game engine, or I get information about Fibermesh in Zbrush.
I haven't watched this hair cards course myself, but it might be what you're looking for :)
ssmurfmier1985 I know this method. But do I have to individually place hundreds of cards by hand?
gglowingquartz Ideally you wouldn't need to place hundreds of cards, as one card can be for a large patch of fur. I'd check this model out in wireframe view for reference: https://sketchfab.com/models/9da8eb4739a942b4a4e860ad8fdce38a
But, of course, you can go crazy with this if you want to and actually do hundreds of cards. It's way overkill though most of the time: https://sketchfab.com/models/21b40edc94104acbad85b825ed45733c
@jlampel The lion model is amazing! That's exactly what I want. But how would I do that in Blender? Placing them manually sounds like a very tedious workflow.
Usually fur in games is done through shaders. You can try to fake it a bit with 3d, but it won't be as dynamic. Here is an example from Unity for a shader they used on a character: https://assetstore.unity.com/packages/essentials/the-blacksmith-hair-shader-39945
Fur is usually a bit challenging as it can be quite expensive to create in a game engine. This is usually what is created: https://assetstore.unity.com/packages/vfx/shaders/imperial-fur-pbr-32522 which may or may not be what you're looking for. Here is an example of how that shader would be created: http://www.shaderslab.com/demo-60---fur-shader.html
Also if you take a look at the model Lampel linked to in wireframe you'll see that a lot of it is really just fancy texturing to create a layered fur look:
It has actual parts of the mesh that appear as fur but most of it is displayed through textures.
jgonzalez What about the lion model? How did he create that fur on the snout? Not the mane. The cartoony character I understand but what I truly want is something like the Lion. That is exactly what I want.
gglowingquartz It looks very similar to a bunch of hair cards as well (for the mane). The snout looks like just texturing as I don't see anything different in wireframe from a traditional mesh.
Something like that would probably be too expensive to use in a game unless it was a very small scene, or you were creating a realistic simulation of some sort. Highly realistic texturing and lighting plays a big roll in how well that looks.
Oh and it looks like he has a tutorial on how he achieved it: https://www.artstation.com/artwork/Pqy94