Hey,guys I have been wondering for a while.Is it possible for Blender to do painting without unwrap the model which is sculpted and without retopologize first.
Like the function called poly paint in Z-Brush or something like that.
I have seen a lot of people did that with poor topology geometry from Dynamic sculpting.Even so they somehow managed to paint and texturing them.
Is this even possible ?
@drgnclw Oh thanks,I never thought that was the solution ,I thought it's the same function for animation as weight paint,I am good for now thanks.