About how to improve / fix errors on the tutorial "Quick and Easy Traffic Simulations in Blender! CGC Weekly #19"

Hello.  I'm trying to create a traffic simulation using the blender particle systems with different car models. This is the tutorial that I have used as base :

https://www.youtube.com/watch?v=wWEwxtu9gGc&t=1s&fbclid=IwAR0TmMM3HDO3S-scNSGg4YO4cZsXTCHtFLcydgbTEPvBXrnFEix0S5OGQKQ

BTW my enviroment consists of a two-lane road. I wanted the cars crossed both lanes in opposite directions,so I created two planes called emitter_close and emitter_far with two different particle systems attached. 

These are the values that I have used for both planes :

  1. Emissions Number = 300
  2. Start / end = 1 - 320
  3. Lifetime = 50
  4. Random = 0
  5. Emit From = Faces
  6. Rotation = yes
  7. Dynamic = yes
  8. Render / Emitter = yes
  9. Render / Group = Group_car_yellow / Group_car_green
  10. Whole Group = yes
  11. Size = 1.860
  12. On the Physics tab is enabled the Force Field type = Curve Guide with minimum distance = 1.000

I have also created two mesh groups. Inside each group there are the main components of a car,like :

  1. Empty_car_ yellow or green 
  2. 4 wheels,parented to the empty_car_yellow,with a driver configured on the X rotation and X location,with :
  • Expr = -var ;
  • object = empty_car_yellow ;
  • type = X location ;
  • space = world

             3. another 4 wheels,parented to the empty_car_green,with a driver configured on the X rotation,with :

  • Expr = -var ;
  • object = empty_car_green ;
  • type = y location ;
  • space = world

             4. the car's body meshes 

Each car follow a path,that's represented by the NurbsPath_road_sx and the NurbsPath_road_dx,with the following parameters set :

  • Path animation = yes
  • Follow = yes
  • Frames = 320

Below you can see how is working the simulation : Is there a way to position cars better than now ? because when they are emitted,some of them cross the ground and some others walk too far above it… thanks.



  • Jonathan Lampel replied

    Nice work adding the drivers to the wheels! 

    I can't see the emitter in the picture, but my guess is that it's at least a little bit tall, and so the cars are coming out of anywhere on the face. Try making it just a subdivided line with no thickness, and emit from the verts instead of from any faces. 

  • marietto replied

    @jlampel : do u want to look inside the blender file ? you can find it here :

    https://drive.google.com/open?id=1mp_ApoVm0urtzASqMtadWEbG1Mk88w0R

    and,please,can you explain what should I do in easily understandable terms to fix the error ? thanks.

  • marietto replied

    @jlampel : i've modified the emitter like you said. it seems better now,but its not perfect. 

  • Jonathan Lampel replied

    mmarietto Ok I played with this a bit, and I'm really not sure why the cars are rotating when emitting from vertices. A solution that does seem to work though is scaling the emitter down along the Z in edit mode until it's almost a single edge but not quite.