BC4-1810 Homework, Jack07

Collaborations

Homework Submission Week 1

It's been a while! I think I barely got it in time. 

I was going to make a more interesting material for the toy truck, but I wasn't sure how to start, even after making some from tutorials around the web. I mean, I just can't realize which nodes I need for the desired effect. Anyways I left a "dirty plastic" material for the wheel caps I made that only looked good there ha. 

I miss the old "everything in one place" style of submitting, hope there will be something like a "frontpage" that shows the last post of each personal thread in the final class system 😉😉

Bonus Halloween themed submission:

I hope that's a strong window...

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Homework Submission Week 2

Homework Submission Week 3

  • Jack (jack07) replied


    mmalhomsi I'll see if I can get sharper shadows, but it will take a while. It has been quite the headache to get eevee to do what I want! 

  • malhomsi replied


    jack07 i didnt try eevee yet , anyway , try to start with a single strong keylight with sharp shadows , once u r happy with the result ,u can add more light. i generaly start like this . 

  • Jack (jack07) replied


    mmalhomsi Eevee has a lot of potential, It's possible to get close to cycles but in real time, it's crazy when it works. But it's still really buggy, be sure to have a 2.79 backup of your model! 

    I took all the lights and added a new key light, due to the material I use the shadows lose some sharpness, take a look (with a placeholder material):

    It already looks more "actionish"! What do you think?

     Thanks for your help!

  • malhomsi replied


    jack07  nice i can feel the strenght of the pose ! i love how the abs r well defined with the shadows ! now try to add a rim light , and try to give ur key some vibrant color !! ( btw lovely char )

  • Jack (jack07) replied

    mmalhomsi I finally got something I'm proud of, and it's thanks to you my friend! There's still some tweaks to do, but I like where it's going!

  • Jack (jack07) replied

    Homework Submission Week 3

    I present you my character Umbra:

    She's a tough one ^^. Thanks to mmalhomsi for showing me the way!

    I'll see if I can finish some shaders for her, I have a "gold" shader ready and now working on her clothes. 

    And here's the lighting match exercise, original by Tamás Sárffi first, followed by my attempt :

    Found out my model has an awkward smile. So in character!

    Lighting is hard, but now I feel like I can take a rock and make it beautiful!

    EDIT: More defined version:

  • Grady Pruitt(gradyp) replied


    jack07 On the character shots, the character itself is so bright in general with little shadowing to help see the features. For this reason, i think the lighting in the color match is better for showing off the character's work. As for the color match itself, great job! definitely feels really close!

  • Jack (jack07) replied


    gradyp Thanks! You are right, I should tone down the light in the first ones, it could also be because of the material I made. I was running out of time so I didn't realize lol

  • Kent Trammell replied

    jack07 Loved your work this week! Your progression from initial character renders to the final version is a testament to improvement. My biggest note with initial versions was contrast and you brought the whole thing around wonderfully in the end. You've taken advantage of the full color range (very dark shadows and bright highlights) instead of limiting your render to a smaller range. You've also not been shy with coloring your lamps and the render is more interesting for it. And that rim light is razor sharp! The character pops off the background beautifully.

    My one note would be to push the key light more to the side. Currently it looks like the key is nearly directly in front of the character, kinda creating a camera-flash effect. It's not that negative but I think pushing the key to the side a bit more would generate a little more gradient across the character's front. 

    Still excellent work: It's an A in my book.

    And your light match is like a 95% match. Only real difference I can tell is the slightest difference in the background gradient. The source render's bg gradient looks a tiny bit more noticeable than yours. But that's barely a note at all. It's another A from me.

  • Jack (jack07) replied


    @theluthier Thanks! I was very lost at the beginning, but thanks to malhomsi and looking around artstation it ended as a fun assignment :D

  • silentheart00 replied

    jack07 Good progress.  I agree with the critiques.  I did notice in the  action shot, the thumb on the right hand looks like it's really pulled over.  I tried that, and it feels a little more unstable than having the thumb rest on the first two fingers, but that's a really, really nitpicky thing.  Good work.

  • Jack (jack07) replied


    silentheart00 You are right! I got my right thumb broken when I was little, and because of it I can pull it  that far, I didn't consider to compare it to my other hand, haha.

  • Jere Haapaharju(swikni) replied


    jack07 She does look very tough. Congrats for finishing so fine looking character.

    Don't have too much more to say about the lighting than it does look GOOD.

  • Jack (jack07) replied

    Homework Submission Week 4

    Originally I was planning to make more unique shaders and colors for the window, lower part of the walls made of wood and so on, but I realized that that would end up looking like too much going on. After I looked around my house to give me ideas, I ended taking my "painted wall" material and modified it for the window and what was going to be wood on the wall.  I probably should have changed the floor to tiled ceramic... 

    Anyways, the only things I don't like are the lack of light inside the room, I don't think it looks realistically lith. The sun look great though. And then I don't know if I used too many white materials, the barely look different than a simple diffuse shader, even though I made stuff like paint imperfections, bumps, and so on. They are very small details afterall. 

    Also, I don't know why there big dark spots all over the toilet, didn't use any texture or bump for that one.

    Here's an alternate version, I wasn't sure which looked better: 

    For the lighting match exercise I choose one of the provided examples:

    I realized that while there's a lot of amazing cg artist out there, very few of them take their time to make a good looking light setup. Most go with a black and white render that has nothing special or helps the model in any way. I know it's hard, but the thumbnails that took my attention were the ones with very unique, colorful lighting.

    As proud as I am of my model, she is a very simple, barely detailed, soft one. Yet the lighting makes her look amazing.

  • Jack (jack07) replied


    swikni Thanks! I'm very proud of her :3. Sorry for the late reply, it was a busy week!

  • malhomsi replied


    jack07 Hi my friend ,i was getting worry not seing ur entry yet !

    the 2nd mage lookks pretty good ! and light match is cool ,but i think u need more colors !

    nice to see u !  i m waiting for my render ...

  • Kent Trammell replied

    Good job jack07 ! It's pretty realistic overall. I like the first version a little better because the sunlight's shadows on the left wall are more interesting to me. I only have a few notes:

    • The splotchiness is an artifact of the denoiser, which is what the dark spots are on the toiler. So that's a significant detractor from realism but it's a simple fix: more samples.
    • Wood floor and vanity could use more reflectivity (higher strength lower roughness value). They look purely diffuse and since a lot of the walls are diffuse the floor is a great opportunity to introduce variety. Besides wood floors are usually reflective to some degree.
    • The rug on the floor strikes me as an unusual color scheme: Orange and Black. I know it's that season and people have relative tastes...but I wouldn't say it matches that well with the room's design.

    It's a B+ from me 👍

    Your light match is very appealing. I completely agree that bold lighting can do wonders for good and less-good models. The biggest difference I see between yours and the source is the intensity of the cyan lights (stronger in the source) and that there seems to be 2 of them: One from the left (which you have) but also one from the top. It's a small note though. Worthy of an A overall.

    Way to finish strong!


  • smurfmier1985 replied

    jack07 Great work this week! I like the first room better :)

  • Jere Haapaharju(swikni) replied


    jack07 No problem. Great renders on week 4 also!

  • Jack (jack07) replied


    mmalhomsi I live to the limit(? Thanks! I wasn't sure about the colors, as far as I can tell bathrooms usually have 2 or 3 colors, mostly white. I should have made my own room lol.

    Took a look at your submission, you are a wizard malhomsi 

    :P