Character modeling - Is there a default order to create a 3D body mesh?

Hello All,
I'm busy creating a low/medium resolution human 3d mesh for animation
I've already watched and tried the following tutorials online:

1. (the famous) "Blenderella" training DVD - Angela Guenette
- https://www.youtube.com/watch?v=375LkBKnXy0&list=PLCF8C2CA7D76785B7

2. CGC Classic: Female Character Modeling - Jonathan Williamson
- https://www.youtube.com/watch?v=g8qbY70F8po

3. Character modeling - Darrin Lile's
- https://www.youtube.com/watch?v=0QT1GNMevfc

4. Blender Modeling, Character Beginners - by Riven Phoenix
- https://www.youtube.com/watch?v=f7bsVZQ1LEs&list=PLkAIDzicB8D0n5SxK57M6WYE4e1iWQ-X0

And many more website tutorials on this topic that I could find.
Now all teachers have different ways of creating a 3D characters.
Some teachers build their models:
A - Start from the default cube
B - Face by face, Line by Line (extend and extrude method)
C - First low polygon -> upgrade to high polygon (subdivision method)

The Blenderella DVD uses the following order:
- eyes
- mouth
- nose
- chin
- jaw-line
- head
- ears
- neck
- torso
- arms, hands, fingers
- legs
- feet, tows

NOW FOR MY QUESTION(S)
- Is there is a default method/order of "building a complete 3D Mesh"?

- Which order do you use and why?

Thanks for sharing your responses, hint, tips and tricks.