Hey there guys!!
I'm new to all of this and I want to learn how the professional workflow.
So do you have any documentation on this so I can keep going?
Regards,
Jorge
bblooddarkness We don't have any courses that relate to that process. We've discussed it here and there in a few articles but nothing specifically noting the entire process. I could create an article on the subject about how we approach it. The very brief gist is that we create a game design document that covers everything we plan to create in the game (living document) then use HackNplan for project management.
jgonzalez Hey there!
BTW can you point me does articles?
Also if you can consider to make a course of this would be great!
bblooddarkness In addition to the Hack'n'Plan stuff jgonzalez mentioned, I've picked up a bunch of sample design docs as well as a podcast-with-slides by Damion Schubert of Bioware (Austin) on the subject of game design over the years. Schubert's material is about 10 years old, but it's somewhere to start.
I've got a public onedrive folder with the docs in it at: https://1drv.ms/f/s!AkIOVvCmaOXMhdobSxryC1FZXJkuGQ
Feel free to browse and download what you'd like.
Note: the slides are available as both a PPT and a PDF file, so you should be able to open at least one of them.
bblooddarkness Most of the articles were we cover part of our workflow process are found in our FPS "Dev log" articles:
https://cgcookie.com/articles/building-an-fps-1-getting-started
https://cgcookie.com/articles/building-an-fps-2-assets-mechanics
https://cgcookie.com/articles/building-an-fps-3-while-its-fresh
Also if you're gonna be making a GDD I'd recommend this book, 'cause not only does it go in depth as to what you'll want in your 1-page, 10-page and full GDD, it gives you some examples and some templates so mess with as well. Not to mention it talks about a lot of game design stuff which could help you.