I saw a tutorial explain how to blend-shape and export to unity.
It's really a good tutorial but how to do the same thing with blender ? I'm suing Fuse CC to make models, and there is an option to do some face expressions.
Now, I have two heads with two different expressions. How to bind them together as one head with this two expressions and export it to unity ?
I used Blend shapes in this lesson https://cgcookie.com/lesson/controlling-face-poses-with-blend-shapes for face tracking with the iPhone X. I'm not sure if Fuse converts those face poses into blend shapes, but if so you can find them on the skinned mesh renderer of the object imported in Unity.