Right now I am struggling to learn Unity from your courses. The reason is that the beginner courses just give me a list of tools and how to use them. What I need to get started is a project. That is why I learned so much from the Blender Guru beginner series. Could you please make an introductory course (or perhaps a class) in which the student is introduced to Unity and taught to make a simple game, such as a puzzle game where you push objects around to unlock doors. That would get me introduced to the game production workflow and help me during future projects. The same is true for digital painting, although I have less interest in that. If you aren't going to make such a course, could you at least show me an already existing one made by someone else?
-> https://cgcookie.com/flow/creating-a-tower-defense-game
this is a complete project on CGC
Also, look around, as me1958424 mentions, there's plenty of additional resources elsewhere. A simple web search of "simple game tutorial unity" lead me immediatly to this:
https://unity3d.com/fr/learn/tutorials/s/roll-ball-tutorial
Have fun!
Hey William, we do have a few small game projects. The biggest one is the tower defense course. Here are a few that we have, albeit they are not small courses:
Developing a Tower Defense game: https://cgcookie.com/course/developing-a-tower-defense-game
Creating a 2D Space Shooter: https://cgcookie.com/course/creating-a-2d-space-shooter (and the mobile version https://cgcookie.com/course/mobile-2d-space-shooter)
There's also a number of exercises that are much shorter and easier to accomplish: https://cgcookie.com/categories/game-dev/exercises
The Game Programming Bootcamp also has a series of smaller game mechanics taught in each lesson. It's not a game project, but people really enjoyed the exercises.
I can definitely make smaller game projects that focus on beginner friendly concepts. Besides the puzzle game did you have anything else in mind?
jgonzalez How about a basic tank game where there are two players (or one player and a computer-controlled tank) in a randomly generated maze and you have to shoot the enemy? Or would that be too complex?
williamatics Multiplayer always adds complexity into the mix so I wouldn't include that in a beginner project. A tank based game is doable. Might actually be easier than having human characters walking around a maze. I would use a computer AI enemy tank for this. It would be a simple AI as not to get too complex, but I could add in unique elements into the enemy tanks for an added challenge and also explain how to add depth to relatively simple mechanics.
I should also mention that Unity does have a similar Tanks game on their site: https://unity3d.com/learn/tutorials/s/tanks-tutorial I don't remember if they have computer enemy tanks or if it's purely multiplayer.