Vehicle Texturing/Shading with Blender

Collaborations

This thread is meant for people who partipated in the June vehicle modeling class by @theluthier. You can post your work and get feedback from each other!


  • Thibaut Bourbon(tbrbn) replied

    baukepost Looking great so far !One comment, it's also personal taste so feel free to discard it: I'm having tiny "concern" with the yellow stripe on the engine intake area. It's probably my OCD striking but it doesn't seem to fit in with the other stripes, by its angle to start with and also its purpose. Maybe if it was a clear separated part (with a gap) it could help, but here it feels like it was just randomly painted.

    So to fix this either add a gap or later with decals indicate that this part is yellow for a reason. :)

    Regardless, your work is awesome !

  • Bauke Post(baukepost) replied

    tbrbn Thanks, you're probably right. I think I'll either remove it or add a seperating line in the height map.

  • Thibaut Bourbon(tbrbn) replied

    Let's contribute to this thread! I'm working on liveries idea for the cabin, here's the first one:

    And some correction planned with the grease pencil:

    (the texture is lowres for the moment to save time).

  • Thibaut Bourbon(tbrbn) replied

    Looking much better now, with a subtle vintage touch thanks to the decal on the doors :)

    I don't have a lot of idea on the front grill and bumper (especially the MACK logo), should I leave it as is, i.e only aluminium or do you think otherwise ? Any suggestion is welcome :)

  • Bauke Post(baukepost) replied

    tbrbn This is already looking so cool :o! The white area behind the letters looks a bit too much like standard diffuse imo, I looked up some real MACK trucks and from what I've seen the logos look different. You could consider making it black and glossy, like this one.

  • Kent Trammell replied

    tbrbn love it. love it. LOVE IT.

  • Thibaut Bourbon(tbrbn) replied

    baukepost Thank you! 

    My original idea was to combine the most recent Mack trucks (the "Granite" model actually) with some older version to get this vintage truck. I think the current grid model and the brand font, as you show on your post, is too much modern. The old ones look like this:
    It's fun that they changed the design from broad vertical frames to horizontal ones. I choose to keep the horizontal bars more visible as the current models, but more dense as in the old one. That's for the grid.

    For the logo you are completely right, I will use a dark background with metallic letters and change the font to a bolder one. Thanks for the feedback!


  • Aaron Rudderham(thecabbagedetective) replied

    HHHHHHHNNNNNNNNNNGGGGGGGGGG THAT' S SOOOOO GOOD

    With that... episode out of the way, how long have you been using Substance? 'Cause materials and textures are by far my weakest area and I feel that piece of software will push me to the level I want to be at. Both the question and the freak out compliment go to tbrbn  too haha.


    Edit: What on earth is up with that @?

  • Thibaut Bourbon(tbrbn) replied

    (something's indeed strange with the @, I'll put the blame on the site update)

    thecabbagedetective Thanks for the compliment ! I personally don't use Substance at all (yet?) since I'm not in a hurry with that project and I wanted to at least have a better grasp on the texturing side of Blender.  I mostly use the tips and tricks provided on the sci-fi helmet shading course, it covers a lot of the possibilities and I'm happy with it :)


  • Aaron Rudderham(thecabbagedetective) replied


    tbrbn  Damn that's pretty impressive, I really need to step up my game on the material/texturing side. Haven't watched that course yet so thanks for pointing me in that direction. Keep it up!

  • Thibaut Bourbon(tbrbn) replied

    thecabbagedetective that course and the shader forge are gold

  • Bauke Post(baukepost) replied

    thecabbagedetective The @s are indeed behaving very strangely; I posted in the class thread while tagging Kent and his thumbnail just appeared like 20x bigger.