I made a bullet piercing simulation and it works great.
But "Bake to Keyframes" ruins origin points, all origin come to 1 single point.
I want baked physics because I'll combine it with Fluid simulation.
https://drive.google.com/file/d/1C6OSrjOTfB0ZsEJW14ZvJ8rdhimvZ8uS/view?usp=sharing
Blend file uploaded.
Anybody would help, please?