UV maps and UDIMs (Blender>Substance)

@jlampel I have a question about the Blender-Substance texturing workflow that was not really related to one of the lectures of the course, so I thought I'd post it here.

I want to render a shot of the this vehicle, but also some close-up shots so I'll need a pretty high resolution since I'll be rendering small parts in 1920x1080. I did some calculations and came to the conclusion that if I wanted to keep everything in one map and the same resolution the texture resolution would have maybe even have to be 32k, which is crazy high (especially for an average computer). Do you think giving the parts that will get a close-up render a seperate UV map with a higher resolution -comparable to UDIMs) would be a smart idea?

Thanks in advance,

Bauke

  • Jonathan Lampel replied

    Hey baukepost , that model is looking good! 

    Separate UV maps and textures is absolutely a good solution👍 Thankfully, UDIMs are coming to Blender shortly. 

  • Bauke Post(baukepost) replied

    @jlampel Awesome, thanks! UDIMs in Blender will be really cool and helpful.

  • William Miller(williamatics) replied

    What are UDIMs?

  • Bauke Post(baukepost) replied

    williamatics I find this FN video explaines it the best :P:https://www.youtube.com/watch?v=DmuHLe6MjEA

  • Goose Gosling(n3b) replied

    This is a sweet looking ride, love to see it textured when you're done!

  • Bauke Post(baukepost) replied

    n3b Thanks, I've used Substance seriously only once on this drone thing from a year ago (and it doesn't look that great), so it will definitely be a challenge texturing this big asset nicely.