Hey there I’m just wondering what I should be using if I’m after this result where there’s scattered randomly rotated pills that aren’t intersecting each other like this…
https://www.istockphoto.com/au/photo/lots-of-white-pills-gm157683091-14412397
At the moment mine looks like this where I’ve used a particle system but they’re intersecting.
or should I be using something else like rigid bodies?
Thanks in advance.
in the end I think I’m just going to manually place them as I have more creative control and it was starting to suck up all my memory on my machine.
So end up with something like this rather than the top view I was thinking of.
rfranks A workaround if you want to go with particles is to generate them and stop at a point were they are all in the air and turn them into mesh (SHIFT+CTRL+A, make duplicate real), and then use a simple rigid body simulation.
In your case it's overdriven but maybe if you have a scene with thousands of pills you might not want to place them one by one.