Hello
I've been working on this little Robot for a while. The main detials are almost done. Now I wanted to add something like rivets around the head of the character, to give it a more mechanical look.
I tried doing it with a curve -> I took a vertical Edgeloop - scaled it to 0 on the Y-axis - placed it in the middle - tried adding an Array + a Curve modifier to the rivet, but I got really weird results.
I also tried the 2 approaches to do so from the Course "Introduction to Hard Surface Modeling". They are explained in the last Video "Modeling Rivets & Final Polish", if you want to look them up.
It doesn't matter what I try, I just can't get my desired result.
This is the Character & also the Reference Image. It should look like this +/-
If anybody manages to solve the problem, I would be happy if he/she could explain how he/she managed to do it, thanks alot!
Have a nice day.
Youtube is your best friend in finding out how to exactly use and tweak the Array Modifier. Start here:
- https://www.youtube.com/results?search_query=blender+array+modifier
Hey mmondral
You need to make sure the origin of your rivets and your curves are matching:
You might also play with the curve modifier's deformation axis. Hope that helps!
Cheers,
/Thibaut.