Unity Shader Graph tutorial ?

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Hi everyone, 

Am just wondering if there is any Shader Graph tutorial coming soon, i've been playing with it a bit and its really fun and powerful and am hoping we will get some neat tutorials on it here, if i can suggest a sub-topic then please consider what people call "stylized shader", this for example, also 2D games are very ignored when it comes to shader tutorials, so being able to create shaders that works correctly with the SpriteRenderer, Animator and 2D colliders would be perfect, and finally Image Effects.


So, 

can the unity gurus of Cgcookie let us know if this course will come soon :) ?


Thank you and have a nice day!


  • Jonathan Gonzalez(jgonzalez) replied

    The shader graph system is something I plan to include into the current Shader School course. It  could also have it's own dedicate course something similar to the Shader Forge series for the Blender side. Releasing shader "chapters" in a similar manner from time to time and eventually including them as stand alone resources as well. I think it would definitely be a lot more approachable and fun to start using this node system. 

    As far as 2D shaders are concerned, anything specific you'd like to see? I don't really delve into 2D much, but would definitely be interested in creating shaders for the 2D side if they were appealing. 

  • Ala Dhiabi(alaslipknot) replied

    jgonzalez awesome! 


    As far as 2D shaders are concerned, anything specific you'd like to see? I don't really delve into 2D much, but would definitely be interested in creating shaders for the 2D side if they were appealing.



    I would say anything that is related to "image effect" but it doesn't effect the entire scene, a great example of this would be some of The Adobe Photoshop "layer effects", such as blending mode (Multiply, additive, etc..) or adding a Gradient, outline stroke, glow, blur, shadows, deformation, etc.. i think one of the main things that unity is missing are advanced "layer mask" tools, even the current sprite Mask component is very limited and non-intuitive to implement.


    Thanks! 


     

  • Jonathan Gonzalez(jgonzalez) replied

    alaslipknot Thanks for letting me know, I'll add it to the list of shaders I'll create next.