I am modelling a Thompson M1A1 for use in Unreal Engine.
I need some guidance on how to create these details.
The first thing I'm not sure how to create is the top portion of the magazine.
How would i create the curved edges that hold the rounds in place?
The second issue is creating the ejection port.
How would you approach these?
Help is greatly appreciated.
Hey Henry, for the first one the easiest way would be to model that shape flat, and then bend those edges inwards after.
The ejection port would be a bit more tricky, but try creating the shape of the hole first and then connect it to the rectangular shape after. Edge by edge modeling would be a good candidate for this, as shown here: https://cgcookie.com/course/mesh-modeling-bootcamp