Does anyone know if there's a way to get the sculpt mode brush circle to project to the surface of the mesh? Like in zbrush, or like the widget in retopoflow? I'm guessing that it would require some coding knowledge, but I thought there might be some setting that I didn't know about, so I figured I'd ask! I'm having some trouble judging how the brush will behave. I know stuff like that comes with time, but I think something like this would help me!