I got this female 3d model from Daz studio and exported it as fbx. But some how when I imported it into blender it behaves super wired with bones...
And also I found that it is backing to normal when I'm in edit mode.
Helps appreciated >.<
So picture no.1 is the object mode in blender no.2 is in edit mode no.3 is in Dazstudio
Somehow the orientation of your animation-bones gets broken when exporting it from DAZ -> via fbx -> Blender.
QUESTION: what is the (export/import) result when you export you model into a different file-format?
DAZ manual, Chapter 6 , exporting 3D models:
- http://docs.daz3d.com/doku.php/artzone/pub/software/carrara/06_six/06_import_export
I tried to import using obj as well and it worked just fine but I need armature data from fbx >.<
And later yesterday I found that if I uncheck the "use pre/post rotations" setting in blender import settings resulting a better result. However still a few bones have broken rotation.
However still a few bones have broken rotation.
May I suggest that - If it is just a few bones - to manually repair them (inside blender)
and move on with your project?